Description: Lucasfilm Games was a division within Disney Parks Experiences and Consumer Products
Role: Lead UI Designer
Responsibilities: As a Lead UI Designer at Disney for almost 5 years, I've participated in multiple projects, processes, and endeavors. In addition to the 2 live games I've shipped (Star Wars Commander and Rivals) , I've also worked on a variety of prototypes, tools, and exploration. Below is a sample of various projects I personally created during my time.
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Visual Design Exploration
Various visual designs for unreleased projects
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Illustrator to Unity Prototyping Tool
One of the most time consuming processes in game production is getting UI into Unity. It typically involves a number of manual steps and duplication of work. So I wrote this tool in Javascript and C# that simplifies the process of implementing UI in Unity. Using the scripting system in Illustrator, a user can export all their UI textures and it's layout in XML with a simple click of a button. Unity then reads those assets to recreate the UI. Below is a sample of how it works.
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Shape Exploration
Various UI exploration done in Illustrator
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UI Pipeline Flows and Production Processes
As Lead UI in our studio, part of my role was to determine the process at which our UI is created. I created these process flows to help explain each of our software's involvement throughout our production flow.
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AR Prototyping
These are a few samples of emerging media prototypes I created in Unity and Facebook AR Studio.
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Style Guides
When working with vendors, new team-members and our marketing department, it's important to create detailed style guides to allow easy visual replication. This is a set of style guides for Star Wars Rivals I created in Sketch and added to our internal documentation.
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