As a Lead UI Designer at Disney for almost 5 years, I've participated in multiple projects, processes, and endeavors. In addition to the 2 live games I worked on (Star Wars Commander and Rivals) , I've worked on a variety of prototypes, tools, and exploration. Below is a sample of various other projects during my time.
Illustrator to Unity Prototyping Tool
This is a tool I wrote in Javascript and C# to simplify the process of implementing UI in Unity. Below is a sample of how it works.
Shape Exploration
UI Pipeline Flows and Production Processes
AR Prototyping
Style Guides
Wireframes
Visual Design
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