Description: A tutorial series teaching designers the basics of prototyping UI in Unity
Summary: My second tutorial series was based around prototyping UI in Unity. This is a series of tutorials intended for people new to Unity and covered the basics of getting started, adding UI, and enabling basic interactivity.
I noticed that a lot of Designers outside of the gaming industry or even those without 3D software experience having a difficult time learning Unity. So, I wrote this series targeted to those users. By using a non-gaming application as a reference, users were able to understand it in a way that's familiar to them.
Application built with the Tutorial: