Disney Interactive / Lucasfilm Games · 2013 – 2016
Star Wars: Commander
The longest-running Star Wars mobile game: 1M daily players at its peak and $100M+ lifetime revenue. Built from scratch.
- Role
- Senior UI Designer

Star Wars Commander is the longest running Star Wars mobile game, with 1 million daily active users at its peak, and over 100 million dollars in lifetime revenue.
I worked on Star Wars: Commander for 3 years from pre-production, to green-light, to launch and live-operations. We built Commander from scratch and it's one of the projects I'm most proud of. As Senior UI Designer on this team, I did everything from UX, wireframing, visual design, iconography, to prototyping and building UI tools.
In Game Screens

Shape Exploration

Wireframes

UX Flows

Specs

Optimized Texture Library

Visual Design
