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Disney Interactive / Lucasfilm Games · 2016 – 2018

Star Wars: Rivals

A mobile third-person shooter. I set its UI direction, built the UI pipeline and led the UI team.

Role
Lead UI Designer

Star Wars Rivals is a mobile third person shooter released on iOS and Android in select countries.

Set the visual style and direction of the UI/UX, Define UI/UX Process and develop UI pipeline tools, Mentor and manage 2 Senior Designers, providing guidance and detailed style guides to ensure consistency and quality, Partner with other disciplines (Production, Product, Game Design Engineering) to set sprint goals and determine scope, develop features that drive revenue and retention, and ensure UI is properly implemented and optimized, Green-lighting, pre-pro, live-ops and content/feature releases

Gameplay video

Screens I designed and implemented in Unity

Optimized Texture Libraries in Illustrator

Sketch Wireframes

Visual Design Iteration in Photoshop

Visual Style Guides

Prototyping in Principle and Flinto